Gamify The Cardwall – Fellowship Of The Goal

August 9, 2014 craigstrong 0

A fundamental Agile principle is ‘Continuous Improvement’, yet many practitioners use a default visual workflow which changes little through the evolution of the product and team. This can become repetitive and ultimately the tool starts to become simple, boring and used for administrative monitoring only. Agile environments often don’t realise the power that visual workflows can have. This workshop takes the audience through different ways to present the card wall, to make stand-ups more fun and interesting. We will look at ways you can alter the card wall to challenge skill silos and encourage more cross-functional behaviours, and present ideas on how to gamify the card wall in order to make it fun and interactive. Using learnings from the theory of constraints, kanban, scrum, team dynamics and system thinking principles we’ll also discuss creative ways to monitor cycle time, understand progress and visualize flow to challenge team patterns, behaviours and bottlenecks.

Test Driven Ideas - Lean Startup

TDi – Test Driven Ideas

May 31, 2014 craigstrong 0

TDi -Test Driven ideas is an approach and definition which combines Plan-Do-Study-Act and Build Measure Learn practices to test and challenge ideas. It’s not a revolutionary new way of working, it serves as a reminder to put quality at the front of the line to test ideas and assumptions.

Agile 2014 : Orlando

Speaker at Agile 2014 : Gamify The Card Wall

May 18, 2014 craigstrong 0

A fundamental Agile principle is ‘Continuous Improvement’, yet many practitioners use a default visual workflow which changes little through the evolution of the product and team. This can become repetitive and ultimately the tool starts to become simple, boring and used for administrative monitoring only. Agile environments often don’t realise the power that visual workflows can have.

Strong And Agile Software Development Teams

Facilitating Distributed Team Retrospectives

November 10, 2013 craigstrong 14

Working with distributed teams as a Scrum Master, Agile Coach or Facilitator can be difficult. There is no substitute for face to face communication, but sometimes this isn’t feasible. When the show must go on, there are some simple tips and tools to try which can help facilitate the session.

Writing User Stories

What Makes A Good User Story

September 28, 2013 craigstrong 7

Writing user stories in Agile can be very difficult. Although it appears simple, it can take time to perfect at technique which works with the team. This post provides some useful insights into ways in which you can improve your story writing technique taking some examples from XP, INVEST and BDD using Gherkin.